Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel.
See the ironwood spell description Druids are proficient with shields except tower shields but must use only wooden ones.
A druid who wears prohibited armor or carries a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter. A druid casts divine spells, which are drawn from the druid spell list. Her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells , below.
A druid must choose and prepare her spells in advance see below. Like other spellcasters, a druid can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Druid. In addition, she receives bonus spells per day if she has a high Wisdom score. She does not have access to any domain spells or granted powers, as a cleric does. A druid prepares and casts spells the way a cleric does, though she cannot lose a prepared spell to cast a cure spell in its place but see Spontaneous Casting , below.
A druid may prepare and cast any spell on the druid spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation. Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.
This choice is in addition to the bonus languages available to the character because of her race. A druid also knows Druidic, a secret language known only to druids, which she learns upon becoming a 1st-level druid.
Druids are forbidden to teach this language to nondruids. The form chosen must be that of an animal the druid is familiar with. For example, a druid who has never been outside a temperate forest could not become a polar bear. A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form.
The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech. A druid can use this ability more times per day at 6th, 7th, 10th, 14th, and 18th level, as noted on Table 3—8: The Druid. In addition, she gains the ability to take the shape of a Large animal at 8th level, a Tiny animal at 11th level, and a Huge animal at 15th level.
The new form's Hit Dice can't exceed the character's druid level. For instance, a druid can't take the form of a dire bear a Large creature that always has at least 12 HD until 12th level, even though she can begin taking Large forms at 8th level. At 12th level, a druid becomes able to use wild shape to change into a plant creature, such as a shambling mound, with the same size restrictions as for animal forms.
A druid can't use this ability to take the form of a plant that isn't a creature, such as a tree or a rose bush. At 16th level, a druid becomes able to use wild shape to change into a Small, Medium, or Large elemental air, earth, fire, or water once per day.
These elemental forms are in addition to her normal wild shape usage. In addition to the normal effects of wild shape, the druid gains all the elemental's extraordinary, supernatural, and spell-like abilities. She also gains the elemental's feats for as long as she maintains the wild shape, but she retains her own creature type humanoid, in most cases. At 18th level, a druid becomes able to assume elemental form twice per day, and at 20th level she can do so three times per day.
At 20th level, a druid may use this wild shape ability to change into a Huge elemental. A Thousand Faces Su : At 13th level, a druid gains the ability to change her appearance at will, as if using the disguise self page spell. This affects the druid's body but not her possessions.
It is not an illusory effect, but a minor physical alteration of the druid's appearance, within the limits described for the spell.
Timeless Body Ex : After attaining 15th level, a druid no longer takes ability score penalties for aging see Table 6—5: Aging Effects, page and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the druid still dies of old age when her time is up.
A druid who ceases to revere nature, changes to a prohibited alignment, or teaches the Druidic language to a nondruid loses all spells and druid abilities including her animal companion, but not including weapon, armor, and shield proficiencies.
She cannot thereafter gain levels as a druid until she atones see the atonement spell description, page A druid's animal companion is superior to a normal animal of its kind and has special powers, as described below.
Animal Companion Basics : Use the base statistics for a creature of the companion's kind, as given in the Monster Manual, but make the following changes. Class Level : The character's druid level. The druid's class levels stack with levels of any other classes that are entitled to an animal companion such as the ranger such for the purpose of determining the companion's abilities and the alternative lists available to the character.
If you need a higher Max Dex and can afford to pay more, consider masterwork spidersilk. Requires Heavy Armor Proficiency. Cord Stormwrack p. You can also combine this with masterwork quality to reduce ACP further by 1. Sentira has slightly better stats increases Max Dex by 2 , but darkleaf definitely has more "I am made out of trees!
I'm not entirely sure if it's druid-safe but it doesn't say anything about being metal. It grows by itself Based on the Earthskin armor RoF p. Dhenuka Hide Oriental Adventures p. At only 30 GP, though, a great bargain for a 1st level druid looking for something better than normal hide. Dragonhide PHB Price: Masterwork x2 This is one of the cheaper non-metallic options, so an excellent choice for low-level druids.
However, other than masterwork reducing ACP by 1, there isn't much mechanical benefit. Darkleaf similar to mithral, but cheaper and sentira Secrets of Sarlona, same properties as mithral are going to have much better Max Dex and ACPs and can be applied to more types of armor.
However, it can be upgraded as a Dragoncraft item see below. Dragoncraft Draconomicon p. Huh, I can't tell if that's a mistake by the designer or intentional.
Hide, half-plate, and full plate are the other three armors available. The price for a shield isn't mentioned, either. If you're looking for energy resistance particularly force , then you might consider a dragoncraft buckler or light shield.
Otherwise, stick with darkleaf or sentira. Dreamhide Secrets of Xen'drik p. It's a little cheaper than a darkleaf chain shirt, but for the same price you can buy a dragonhide breastplate with a better armor bonus.
Duskwood Breastplate Magic of Faerun p. However, there are cheaper materials darkleaf with better stats. I have no idea why you'd pay so much for this kind of material. Feather Cloak Sandstorm p. You're better off buying something cheaper with a better armor bonus and spend the money you save on scrolls of endure elements or save up for an Enduring Amulet GP, MIC p.
Leather scale, sharkskin, dreamhide, spidersilk, or a darkleaf chain shirt all have a better armor bonus and the same or better Max Dex bonus. Glassteel Champions of Valor p. However, I'm not entirely sure it's nonmetallic The description says it's made with an "alchemical process requiring an extensive knowledge of metallurgy and glassblowing. Cobalt glass, for example, gets its color from a metal additive, but is still considered glass. On the other hand, even if you conclude that glassteel isn't metal, it sounds like the process for creating it involves a much higher level of technology beyond the more druid-friendly concept of "let's wrap dead animal skins and pieces of wood around my body".
The properties and cost of glassteel vary quite a bit depending on which sourcebook it appears in. The last official 3. So if you want to use this material, check with your DM first.
Fortunately, we have a wide variety of cheaper materials that work just as well, such as darkleaf and sentira. Gnome Twistcloth Races of Stone p. The other advantage is it has no Max Dex limit, so if you've got an insanely high Dex bonus and still want some kind of armor bonus, then the twistcloth might be worth considering. Leafweave Races of the Wild p. However, the higher price puts this well out of the range of 1st level druids, and there are much cheaper alternatives that offer the same or better protection: leather scale, sharkskin, dreamhide, thunderhide, or dhenuka hide.
For 1st level druids, dhenuka hide Oriental Adventures p. Living Coral Stormwrack p. Instead of a body suit, living coral grows from a "medallion" no mention is made if this item still occupies the body slot or the necklace slot. There's also a new drawback, apparently the coral also dies if it's in dark conditions, but it isn't clear what this means: dark as in total darkness, or do shadowy conditions as from a darkness spell also count? It can still be upgraded by spending GP, but the only option now is "Stinging Polyps", which can sting your opponent in a grapple for a chance to paralyze them for 1d4 rounds Fort save DC I think like the sound of "Explosive Pods" a lot better I'm not sure I want to put anything on my body called "Stinging Polyps", which sounds a lot like something you need to get removed after a colonoscopy.
Mammoth Leather Races of Stone p. However, better options with higher armor bonuses should be available later, so it's not worth wasting a feat on. But it dies "at the end of every day", so it apparently doesn't provide any armor bonus during the night, and doesn't specifically state how long it takes to regrow.
It's not clear. Moon ivy provides the same armor bonus as a chain shirt, but whoa boy, you'll need one heck of a "Save the Rainforest! However, for another GP, how many armors have an upgrade feature called "Explosive Spores"? Grow up to 10 pods, and whenever you get hit by a bludgeoning attack, the adjacent square gets hit with a Fort save DC 14 for 1d6 rounds of nausea. Mud Races of Faerun p. Seriously, don't. If you're that desperate, hiding or fleeing in pathetic shame is also free.
Nightscale FR Underdark p. The description describes this armor as exotic, meaning you would have to take Exotic Armor Proficiency to avoid any penalties, but since the ACP is already zero, you can wear this armor without the feat and still take no penalties. Riverine Stormwrack p. Anyway, definitely nonmetallic, and the big selling point is half of the armor bonus becomes a deflection bonus rounded down , which is added to touch AC.
The description doesn't mention it, but this also effectively gives riverine armor the Ghost Touch enhancement force effects are always solid to incorporeal creatures. Other than the deflection bonus and the improved ACP from masterwork quality, the mechanical properties of riverine are the same as any other mundane material.
Scorpion Breastplate Races of Eberron p. Dreamhide and a darkleaf chain shirt have the same armor bonus and better stats, but the scorpion breastplate is cheaper. The description explicitly says it's druid-friendly. But the best feature is it provides non-magical resistance to electricity 5 and resistance to sonic 5, which is a bit of a bargain for only GP. Serpentscale Mail Serpent Kingdoms p. Chitin breastplate Races of the Dragon version has the same stats but only costs GP.
A dragonhide breastplate also costs GP, but Max Dex isn't quite as good. Sentira Secrets of Sarlona p. The big question is it non-metallic, and thus okey-dokey for druids to wear without breaking their oath? The description says it's grown from powdered crystal and has an "organic" appearance, "much like horn or shell", and is ideal for making emotional armor Calming and Dreadful are not worth it The only real difference with masterwork darkleaf other than higher cost is sentira increases Max Dex by 2 instead of 1.
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JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Thread starter Wakshaani Start date Sep 18, Tags druids dungeons and dragons 3. Validated User. Currently in my game, I've got a newer player running an Elven Druid 2 Ranger 2 who isn't very happy with how she's growing. She feels like she's not got enough spell oomph to be a caster but not enough melee to be a combatant, leaving her feeling kind of helpless.
Her boyfriend, a much more experienced player, put her together and, well, he's not good at Druids or Rangers it turns out. So, I was eyeballing my own files to see how I could help, and realized that I really don't have beans for a Druid build, either. I have two So, while I'm not looking for huge Character Optimization foo, I would like to see some builds that are at least average, something I can show off as a good primer for Druids in general.
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