One shape, one arena, one goal : use your only bullet to divide the polygons and feed off their vertices. Power Struggle Games. Else Walker. A [Platformer] without [Direct Input]. What Goes Up. Camp Shepherd. Tower defense without enemies, where you drive a car without steering. Meanwhile Games. Fire Escape. A platformer where you burn instead of jumping.
Sleep Walker. A platformer where you can't control the platforming character! Alex Rosetti. Rave And Claw - Jam version. A top down shooter where you use a grappling hook instead of shooting and normal movement. Do Unto Others. A fighting game where every injury is transferred to the other player. Won't Look Back. Top-down Zelda-like game but you can only go forward You play a hero who's so blunt he won't look back.
Beat 'em up without a single punch! Room of Snakes. A shooter where you can't shoot. Nic Magnier. A fast-paced platformer where you can't walk or jump - but you can fly! Nest Game Studio. You don't have to pull the trigger - the weapons do it for you! Gravity Golf. Harmony Honey.
A Metroidvania without an interconnected world or character upgrades. Space Command Shooter but you don't control the ship! Fresh Merchandise. Blind Mystics. SuperFunkyLightShow - Jam version. A game played inside a resizable window :. Zorro Svardendahl. A Tale of Wind and Sea. Share a controller with a friend and explore an impossible relationship.
Tobias Bruch. Grid-based Turn-based Puzzle-based simultaneous action game. A shmup that is literally a shot in the dark.
Stuck Recoil. A simple two button arcade game. Only playable with a gamepad! Live the short journey of a chick finding it's way to hatching. Quentin Delvallet. Plover Parent. A short platformer for the Game Maker's Toolkit Jam! Time gun puzzle platformer - made for the GMTK jam. Orbital Punch.
Who needs canons on a spaceship. Blast the alien invaders away with your afterburner! Geflect - move, dodge, defend and attack with one button!
Sau geil, das sieht wirklich toll aus! JasonWeal 0. JasonWeal View games View playlists Close. I'm SO waiting for this. You do some amazing work. Thumbs up! Raze Raze View games View playlists Close. Looks good. I'll be watching this. Bakutex Bakutex View games View playlists Close. But will this need Programming knowladge like in Unity where you need a special program to create character models and a certain level of scripting?
Or like RPG maker where it will have some preset models and that? You won't need any programming skills. The event Editor is very offers everything what you could need for a RPG.
But it's not necessary. It's really timeconsuming to create assets. And free stuff is really rare. Next step after completing my Toolkit, is searching for a model artist, who creates a template for my toolkit.
Prices for professional models aren't cheap. But than everyone will be able to create 3D RPGs. But at first I have to calculate all my costs. This project will be more expensive than I thought at beginning. It's just the price for the License, which allows me to distribute special files of the engine.
Without those Files, the map compiler won't work. Then people have to use the 3D Gamestudio Map Editor. I was once a very active member of the community there. The RPGToolkit is very simple to use 'out of the box. I am not a fan of version 3's GUI, but that's a personal preference. The TK does not require any prior programming knowledge to use. You will be severely limited in what you are able to accomplish, though. Scripts were extremely easy to write even for someone with limited programming language.
There used to be dozens of tutorials and pre-written scripts for many different functions. As of this post, the website is gone having been replaced by a simple logo, most recent download link, facebook link, and github link.
A quick glance at Xavier's the current 'owner' facebook wall shows this happened back in March and was to have been fixed within a week. The community is certainly not as active as it used to be. Last I knew and would know if the website were still up , the games created with this engine are considered open source.
However, I would highly suggest finding a more powerful and robust engine if you intent is to sell your game. If you want something a bit more powerful and customizable than RPGMaker, go with this. It is a good step towards either a custom built engine or something a bit more robust. However, do not expect the community to recover any time soon as of this writing, obviously.
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