Patch 3.0.8 released today


















Post by This post was from a user who has deleted their account. All rights reserved. Do not make plans based on "soon" as Blizzard will not be liable for any misuse, use, or even casual glancing at "soon.

Generally, the PTR Forum might shut down the day before its release usually Monday, since they're usually released on Tuesdays , but other than that, there are no ways to make short or long-terms predictions as to when they'll be released.

History Talk 0. Bug fixes General Human females Helms will no longer lift off the character's head during a Special2H animation or during a HoldRifle animation. Death Knights [Howling Blast] : The 5 second cooldown will now display correctly. Hunters All Hunter aspects are no longer on the global cooldown that is shared with other Hunter abilities.

All hunter aspects are now on a separate 1 second cooldown. Warlocks [Ritual of Summoning] will now function as intended. Categories World of Warcraft patches. RDF feed. Patch date. Universal Conquest Wiki. WoW Vanilla 1. While I maintain that the first raid dungeon should be as easy as it is right now, I always said that having an easy entry-level raid requires to have additional, harder raid dungeons for those who need the challenge. That is nothing new. In TBC I didn't complain about there being too much raid content, but about it not being accessible for the average player.

This may or may not technically be "new" content, but they are implementing rewards for Wintergrasp marks of honor, which previously had no purpose. For mages, at least, the new rewards are significant, since there is a metagem that's worth an unreasonably large DPS boost, and non-raid hats with a meta socket are very limited.

It just amuses me that WoW have changed to the point where you and Ensidia basically have completed the same content and both want more and I guess harder raid content.

Gonna have to check that out tonight after I finish Wednesday's comic. Thanks for the heads-up, T. I've had this suspicion for awhile that Blizzard have been cutting corners a bit with WoW. Maybe pulling developers into other projects and keeping a skeleton crew on their cash cow. Maybe not a skeleton crew but the non-expansion content has definitely gotten slower during the last year or so.

I think it was a big mistake to roll out the expansion without a challenging multi-boss raid dungeon. But I think this was more due to the fact that they didn't realize Naxx would be so easy and they didn't put any artificial barriers to entry in raid content.

In TBC, most guilds at this point were still working on Karazhan with new level 70's having to run through a long quest chain to even gain access. A lot of people now just go right into Naxx with quest gear. Let's hope they got some of the balance right and PVP isn't quite so painful for some classes against others. The length of time that it took to push out this patch has me concerned about Uldar.

It's not even up on the PTR and if patches are going to have an week test cycle, we aren't going to see Uldar until mid to late March. Perhaps the delay for this patch was intentional to give them more time to work on Uldar.

Wishful thinking I am sure!



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